Green Sun Rising
There are 15 Abilities in Exalted, representing the sum of a character’s learned skills, each ranked from 1-5.
Zero represents someone with negligible or no formal knowledge in a Ability, one represents a novice, and five represents the peak of human skill.
Favored Abilities cost 4XP per dot. Non-Favored abilities cost 5XP per dot. They may be increased at the end of a session if the character has used the ability in question that session.
Origins and play can grant a character specialties. Specialties are focused, narrow applications of Abilities. For example, a character could have a Survival (Deserts) specialty, or a Melee (Swords) specialty. A specialty adds one dice to the associated pool, when it applies, and may stack specialites to three times per ability.
In play, a specialty dot can be bought for 2 XP at the end of a session if they make sense for a character to have learned.