Green Sun Rising
Labyrinth Walking Prana
Cost: +1m; Type: Free
Duration: One Scene
Mins: Essence 3, Martial Arts 5
Prerequisite Charms: Hungry Ghost Form
By attuning his anima to the twisting Labyrinth and the potential for Oblivion in all things, a deathknight becomes a shadow flickering about the battlefield.
This charm may be activated in concert with Hungry Ghost form, adding (Target’s Wound Penalty +1) to the Martial Artist’s disengage and rush actions in successes