Green Sun Rising
Seren Charms By Function
- First Adorjan Excellency: 1m/Adds 4 dice to Adorjan-Related actions.
- Outrunning the Eye: 1m/Roll (Dexterity + Stealth or Athletics) to stealth when you move, negates Hide in Plain Site penalty/Movement penalties.
- Silent Ardor Steps: 1m/Gives +3 successes to stealth rolls when running.
- Swallowing Crimson Warnings: 1+m/suppress one anima level per mote spent.
- Faster Than Sight: 2m, 1wp/Turns you invisible while running. (+3 Successes to Stealth, +1 to avoid being hit by melee attacks, +2 to avoid being hit by ranged attacks, +1 to hit.)
- Unbound Freedom Infiltration: 2m/Turns you into a gust of wind to move through objects or disengage.
- Sacred Kamilla’s Inhalation: 2m/Inhale all bodies within range. Can go without breath for a session/hour.
- Theft as Release: 1m/roll larceny as a social attempt when stealing a target. If they fail to resist, steal memory of owning the object.
- Joy in Violence Approach: 2m/Gives 3+(Highest Intimacy in Scene) to JB rolls.
- Self as Cyclone Stance: 3m/Attack everyone in Melee Range. Against Battlegroup, attack until you fail to hit.Lunging Phantom Method: 1m/Turn normal attack to Surprise Attack (1/2 successes on Riposte), or Surprise Attack to Ambush (No response allowed)
- Leaping Horror Approach: 1m/Adds overflow on stealth roll to damage on surprise attack/ambush
- Shrouded Claw Attack: 1m/Doubles overflow damage.
- Consuming Entropy Strike: 2(O)m/If attack hits, reduce target's soak by 1+(target's wound penalty)
- Unnatural Shambling Deftness: 3(O)m/1wp; gives 1+(target's wound penalty) extra attacks.
- Blood-Freezing Technique: 1(O)m/Gives target
- Soul-Flaying Strike: 3(O)m/Adds 1(target's wound penalty) to damage and accuracy, makes damage aggravated, on kill, turns target to hungry ghost.
- Behemoth Fetch Exercise: 1m/This charm adds the difference between the Scourge's Join Battle roll and the target's to the damage of an attack. In addition, if the supplemented attack hits, the target is knocked back a range band.
- Scuttling Apparation Defense: 3m 1hl/perfect defense that allows you to stealth on use.
- Charm Smothering Technique: 2(O)m/upon successful riposte, disable target charm for (Overflow) actions
- Threat Monitoring Excitement: 2m/turns ambush to surprise attack (1/2 successes on response) or surprise attack to normal attack.
- Hungry Ghost Form: 2m, 1 Limit/Adds 1+(target's wound penalty) to accuracy and damage for scene
- Labyrinth Walking Prana: +1m/Extends Hungry Ghost Form's effect to movement rolls.
- Thousandfold Typhoon Hand: 1(O)/Enhances an attack against a target after moving into their zone, turning it into a Surprise Attack, and making it so each overflow success gives one point of damage, rather than two overflow per point.
- Power-Reaping Prana: gives (greatest wound penalty damaged) overdrive motes on successful attack
- Wind-Shearing Hearts: gives (tie) overdrive motes when you attack someone with a lover in the scene.
- Murder is Meat: gives 1 overdrive mote when you kill someone, or when you make a mass combat unit drop magnitude.
- Hateful Wretched Noise: adds 2 successes to hearing. -1 successes to non-combat actions when environment is loud.
- Amorous Idol Obsession: 3m 1wp/allows spying on love of major or higher for scene.
- Blood-Scenting Hunger: 1m 1wp/Adds 1+(target's wound penalty) to awareness rolls. Can always detect injury states.
- Wind-Born Stride: 2 successes to athletics rolls involving speed.
- Murder-Sped Steps: 1(O)m/move when you kill someone, even if you’ve already moved that turn. Against mass combat, lets you move for doing damage to them.
- Unimpeded Perfection of Exertion: 1m/+3 successes on balance rolls.
- Racing Vitaris: 2m,1wp/allows you to move extra range band until end of scene, knocks down targets within melee range
- Foam-Dancing Haste: 1m/allows you to run on water
- Gravity-Rebuking Grace: 1m/allows you to run up walls
- Sky-Vaulting Surge: 1m/allows you to jump a range band in any direction
- Unbound Freedom Infiltration: 2m/move like the wind.
- Impatient Tempest Labor: 3m 1wp/removes a time interval from a craft project intended to produce a temporary/disposable item.
- Perfume of Fragrant Reeds: 1m/those reading enchanted document are poisoned.
Social Defense/Weird Psyche Charms:
- Freedom Lets Go: 1-3m, 1-3wp, 1-3 limit/allows removal of tie, and, if you choose, memories associated.
- Tragic Love Amusement: 1 limit (committed)/upgrades tie of love one level, changes it to give 1+(level) successes when channeled, gives (level) limit when opposed.
- Gale-Scoured Hearts: 2m(+1m)/touch a target, roll (larceny), remove a tie. Pay +1m to remove memories as well if you wish.
- Broken Silence Laughter Defense: 3m/laugh to negate social attempt that attempts to encourage ceasing violence or passion.
- Wind-Born Stride: -2 successes on social attempts to defend ties.
- Eloquence in Unspoken Words: 1m, 1wp/telepathy within long range.