Weapons, Armor, and Equipment

Humanity’s most notable trait is inventiveness. Whatever challenges arise in Creation, human hands and human minds have devised an answer. It is wise to make use of these inventions, unless you plan to strike into battle or a ballroom in the nude.

Equipment: Warships, hired thugs, poisons, and perfume. Anything that can be purchased with cash or stolen, but isn’t a weapon or armor.

Weapons: Sharp, heavy objects you hit people with.

Armor: Hard metal or cloth exoskeletons.

Artifacts: Magical wonders of artifice.

Weapons, Armor, and Equipment

Green Sun Rising DrTentacles