Tag: Reference

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  • General Equipment

    h5. Scaling Cost: * Silver or Jade Coins/Other Valuables (1-5): May be exchanged for goods or services. * Mercenaries (1-5/Recurring/Arc): A group of hired thugs with magnitude equal to value. Skill depends on region, and may impact cost. h5. …

  • Backgrounds

    Backgrounds represent the allies and items you character has acquired over the course of an adventure. You are given *Five Dots* of Backgrounds at character creation, plus extra for your [[Origins | Origin]]. Backgrounds may also be acquired through play, …

  • Attributes and Abilities

    h4. Attributes and Abilities: Characters in the world of Exalted are represented by a combination of *Attributes* and *Abilities.* *Attributes* represent innate physical and mental characteristics, such as physical strength or visual acuity--they are …

  • Weapons

    Weapons:

    Creation is a dangerous place, especially for the Exalted. Bandits, Ghosts, Demons, and Fae ravage the land, and it is wise to carry the tools to defend yourself. The best defense, of course, is a solid …

  • Health Levels, Healing, and Damage

    h4. Health Levels Heroic characters have 8 starting health levels: 2x -0, 2x -1, 2x -2, 2x -3, and a final, "Incapacitated" level. Damage filters downward, checking off boxes and increasing wound penalties as it does. Wound penalties remove …

  • Blood Lash

    BLOOD LASH
    Cost: 1m, 1LHL, 1 WP; Type: Shape Sorcery
    Duration: One scene
    Most necromancer’s consider the Blood Lash a weapon of last resort, for it requires their fresh blood to cast.

    Blood from the necromancer …

  • Blood Mirror Writings

    Cost: 1m, 1wp, 1lhl; Type: Shape Sorcery
    Duration: Instant
    The Underworld itself is a dark reflection of Creation, and because of this, mirrors resonate - however faintly - with the Underworld. Strengthening this symbolic link with a …

  • Willpower and Intimacies

    Willpower:

    Willpower represents a character’s mental stress and fortitude—their ability to stay focused and composed under pressure. It acts as a mental health track.

    Willpower of Characters:

  • Ill Lily Style

    FALSE-SHELL EMOLLIENT ATTACK Cost: 2+m; Mins: Martial Arts 1, Essence 1; Type: Supplemental Duration: (Overflow Actions) Prerequisite Charms: None The Ill Lily Stylist strikes with corrosive poison, degrading hardened flesh and sapping the strength …

  • Armor

    Creation’s perils are numerous, and most humans lack the protective benefits of scales or a tough hide. Those who wish to survive battle bedeck themselves in armor of metal, cloth, hide, or stranger substances.

  • Combat Movement

    Movement in combat is divided into range bands, narrative measurements of space, rather than absolute distances. Characters may move one zone on their turn as a move action without requiring a roll. Distance from a character …

  • Combat Basics

    Creation is a world teaming with enemies, from the deadly Rakasha, to power-mad Gods, to even stranger beasts. Thus, some conflict is inevitable--and sometimes, violence is the only solution. h4. Rolling into Battle: When a situation turns hostile, …

  • Advanced Combat

    There are certain actions not covered by the basic combat system that nevertheless, are possible. Creative warriors have the advantage, after all. [[Stealth in Combat | Stealth in Combat]] [[Clinches and Grapples | Clinches and Grapples]] [[Gambits | …

  • Stealth in Combat

    h4. Surprise Attacks and Ambushes A character who initiates combat by surprise is at a great advantage. Should a character manages to get in attack range of a character without being noticed, they get a "free" attack action before Join Battle is rolled …

  • Social Influence

    Social Influence represents the interplay of persuasion, manipulation, bargains and threats through which characters interact. Creation is filled with a host of dynamic and strong personalities, some of which will oppose you, and some of which will …

  • Social Pools

    h4. Sample Social Pools: * *Influence:* The core of a social roll is always an influence pool. This is generally (Charisma or Manipulation + Debate, Expression or Command + Specialty). Which attribute and ability is used depends on how the influence is …

  • Social Actions

    h3. Social Attempts: Conversations are complicated. However, in Exalted's social influence system, you can simplify verbal fencing to two different actions--*Instill* and *Persuade.* h4. Instill An instill action is used to make someone believe …

  • Essence and Anima

    What is Essence?

    Essence is one of the fundamental forces in Creation. All energy depends on elemental essence to give it form, and all matter relies on essence to give it shape. Spirits, Gods, Ghosts, and Demons are …

  • Charm Keywords

    Charms carry certain keywords, shorthand to denote traits. * *Counterattack:* This charm creates an attack in response to an attack, rolled after the initial attack resolves. Counterattacks cannot counterattack counterattacks. * *Holy:* This charm …

  • Sample Essence Scale

    h4. Sample Essence Rubik: 1: A newly Exalted, and relatively untested being. This level encompasses most Ghosts, Village and Nature Spirits, and Elemental, and some First-Circle demons. 2: A tested Exalted, with a regional reputation. This level …

  • Attributes

    Exalted uses nine different attributes, (Strength, Dexterity, Stamina, Charisma, Manipulation, Resolve, Wits, Intelligence, Perceptions) divided into three different categories (Physical, Social, and Mental.) Attributes are ranked on a scale of 1-10, …

  • Quick-Start Guide

    Character creation is always an intimidating process. Here's a step-by-step guide of what you can do to get started building a character. Quick Character Sheet Link: https://docs.google.com/spreadsheets/d/1NEoJSnxjrVebLjS4vBZjAAzdLMxFDH3E2PH6d507V8k/ …

  • Abilities

    h4. Abilities: There are 15 Abilities in Exalted, representing the sum of a character's learned skills, each ranked from 1-5. Zero represents someone with negligible or no formal knowledge in a Ability, one represents a novice, and five represents …

  • Origins

    Every character has a past. Even those designed for Exaltation since birth, such as the Dragonblood, spent a period of their life as mortal. The experiences, lessons, and culture they were raised in shaped them into the hero they became. When creating …

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