Tag: System Basics

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  • Attributes and Abilities

    h4. Attributes and Abilities: Characters in the world of Exalted are represented by a combination of *Attributes* and *Abilities.* *Attributes* represent innate physical and mental characteristics, such as physical strength or visual acuity--they are …

  • Combat Movement

    Movement in combat is divided into range bands, narrative measurements of space, rather than absolute distances. Characters may move one zone on their turn as a move action without requiring a roll. Distance from a character …

  • Combat Basics

    Creation is a world teaming with enemies, from the deadly Rakasha, to power-mad Gods, to even stranger beasts. Thus, some conflict is inevitable--and sometimes, violence is the only solution. h4. Rolling into Battle: When a situation turns hostile, …

  • Advanced Combat

    There are certain actions not covered by the basic combat system that nevertheless, are possible. Creative warriors have the advantage, after all. [[Stealth in Combat | Stealth in Combat]] [[Clinches and Grapples | Clinches and Grapples]] [[Gambits | …

  • Stealth in Combat

    h4. Surprise Attacks and Ambushes A character who initiates combat by surprise is at a great advantage. Should a character manages to get in attack range of a character without being noticed, they get a "free" attack action before Join Battle is rolled …

  • Clinches and Grapples

    Clinches are a special combat action that uses a pool of (Strength or Dex + Melee + Speciality). Weapons do not aid in a grapple unless they have the "C" tag. Should the attempt succeed, the grapple lasts a number of actions equal to the measure of …

  • Poison

    A serpent's venom, deadly arsenic, an assassin's dagger. Those who lack confidence in their own skills of combat often use poisons to close the gap. h5. Poison Rules: Poison is expressed in the following format: Damage (L, B, or A) /Interval /# …

  • Conditions

    h5. Prone: Certain called shots and charms may leave a character prone. A prone character takes a -1 External Penalty to PDV, an -2 External Penalty to DDV, and a -1 External penalty to attack. Prone characters cannot contest movement attempts, or move …

  • Social Pools

    h4. Sample Social Pools: * *Influence:* The core of a social roll is always an influence pool. This is generally (Charisma or Manipulation + Debate, Expression or Command + Specialty). Which attribute and ability is used depends on how the influence is …

  • Social Actions

    h3. Social Attempts: Conversations are complicated. However, in Exalted's social influence system, you can simplify verbal fencing to two different actions--*Instill* and *Persuade.* h4. Instill An instill action is used to make someone believe …

  • Essence and Anima

    What is Essence?

    Essence is one of the fundamental forces in Creation. All energy depends on elemental essence to give it form, and all matter relies on essence to give it shape. Spirits, Gods, Ghosts, and Demons are …

  • Abilities

    h4. Abilities: There are 15 Abilities in Exalted, representing the sum of a character's learned skills, each ranked from 1-5. Zero represents someone with negligible or no formal knowledge in a Ability, one represents a novice, and five represents …

  • Quick Exalted Types

    The Solars are legendary paragons of humanity, exemplars of the best and worst of human traits. Forgotten and consigned to legends, they once ruled Creation as terrifying God-Kings. Now, they have begun to return …

  • Origins

    Every character has a past. Even those designed for Exaltation since birth, such as the Dragonblood, spent a period of their life as mortal. The experiences, lessons, and culture they were raised in shaped them into the hero they became. When creating …

  • XP and Advancement

    One of the greatest reasons Exalted are feared is not their inherent power, but their capacity for growth. Despite their increased power, they are still human--and humanity as a species is determined and inventive. Through constant trials, the Exalted …

  • Advancement and XP

    One of the greatest reasons Exalted are feared is not their inherent power, but their capacity for growth. Despite their increased power, they are still human—and humanity as a species is determined and inventive. Through …

  • Artifacts

    Most items in Creation are crafted for a simple purpose, out of simple materials. Bronze Axes, Iron armor, ships of oak or yew, carved by hands of mortals. Exceptional craftsmen, however, can weave the magic that permeates Creation into their work, …

  • Crafting Rules

    Crafting objects falls under Artifice, which represents general knowledge of items both mundane and arcane. Mortals have always had a way of inventing means to surpass their limits, and with the fuel of Exaltation within them, they can rival the Titans …

  • Structure of Charms

    Charms are written a standardized format, designed to be consistent, and easy to understand. It may be helpful to collect the full text of a character’s charms on a separate sheet of paper to help remember their effects.

  • Dice and Rolling

    h4. Dice, Dots, and You: Exalted uses a d10 (Ten-Sided Dice) system. On each 10-sided dice, results 1-6 are considered "failures," meaning they add no successes, 7-9 are "successes," meaning they add 1 success to the result of a roll, 10s are "heroic …

  • Martial Arts

    The innate charms of the Exalted and the honed direction of the forces of the nature are not the only paths of power in Creation. In the dawn of time, it was discovered that by honing soul and body in concert, it was possible to channel essence to …

  • Mass Combat

    The combat rules thus far have been enough to cover the clashes of heroes, but tracking each member of the faceless mob quickly leads to a headache. To best represent the cinematic, hero-driven combat of Exalted, *Battlegroups* are used. h4. Anatomy of …

  • Countermagic and Warping

    What Necromancy and Sorcery can make, Necromancy and Sorcery can tear apart. Anyone with a Necromantic or Sorcerous initiation can attempt to interrupt the casting of a spell in progress with a *Countermagic* action. In addition, the effects of spells or …

  • Sample Rolls and Rules of Thumb

    Exalted covers a wide range of stories and challenges. Thus, it's impossible to list the difficulty of every specific example that might come up during play. Instead of having a series of exhaustive difficulty tables, we provide a list of sample rolls, …

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