Green Sun Rising
Blood Drunk Blades
Cost: 3m, 1wp; Type: One Full Action
Target: Essence Allies or Magnitude Extras
Duration: One Scene
Few mortals truly understand the power in blood. Each living body is a wellspring of energy, waiting to be unleashed. Necromancy is capable of unleashing that power—at a price, sapping the life force of it's targets in exchange for increased potency in battle.
The Necromancer's hands glow a dark crimson, unholy energy flooding into their "allies," targeting up to (essence) heroic characters, or Magnitude of extras. Their targets begin to bleed—blood dripping from their skin to coat their weapons in slick, steaming ichor. Until the end of the scene, all such targets gain a 1+(Essence/2) bonus to damage, at the cost of losing a single lethal health level at the beginning of each of the actions.