The Red Hunger

Cost: 4m, 2 WP; Type: Full Action
Targets: (essence allies or magnitude of extras)
Duration: One Scene
Life exists in equilibrium. Predators live on the flesh of prey. To live, something else must generally die. Necromancy accelerates those rules.

When The Red Hunger is cast, a crimson glow wraps around any of the Necromancer's chosen allies within Long Range. The glow is concentrated around any of the ally's injuries, warping to resemble a lamprey-like maw around the wound. Until the end of the scene, whenever any ally blessed by The Red Hunger deals damage, they regain health, at a rate of 1LhL per 2Lhl dealt, or 1bhl per 1Lhl. This manifests as spilled blood trailing toward the lamprey mouths, wounds knitting shut at an amazing pace.

The Red Hunger

Green Sun Rising DrTentacles