Green Sun Rising
The Red Hunger
Cost: 4m, 2 WP; Type: Full Action
Targets: (essence allies or magnitude of extras)
Duration: One Scene
Life exists in equilibrium. Predators live on the flesh of prey. To live, something else must generally die. Necromancy accelerates those rules.
When The Red Hunger is cast, a crimson glow wraps around any of the Necromancer's chosen allies within Long Range. The glow is concentrated around any of the ally's injuries, warping to resemble a lamprey-like maw around the wound. Until the end of the scene, whenever any ally blessed by The Red Hunger deals damage, they regain health, at a rate of 1LhL per 2Lhl dealt, or 1bhl per 1Lhl. This manifests as spilled blood trailing toward the lamprey mouths, wounds knitting shut at an amazing pace.